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Publisher | Junkfish Limited |
Developer | Team Junkfish |
Delivery | Steam |
Release Date | 20 May 2015 |
Genres | Indie |
Languages | English |
Features | Single-player, Steam Achievements, Full controller support, VR Supported, VR Support, Remote Play on TV, Family Sharing |
Key Provider Instructions
In order to activate this game, you will require a third-party 'Steam' account. For full details on how to activate please follow this link: https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352
Description
Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe.
Offering up a challenge to even the hardiest of gamers, Monstrum will force you to use your wits and whatever tools you can find to outrun or outsmart your pursuer. Attempt to escape from an environment that is out to kill you while evading the lurking terror that could be around any corner. Can you survive Monstrum?
Game Features
Three Unique Monsters
Face one of three monster types each play-through, each one with different behaviours and tactics. Can you work your way out of an ambush or escape a direct attack? And will the same actions work every time?
Procedural Arena
Prepare for a different gameplay environment each time you play as the ship's interior shifts shape with every run, changing the location of items along the way.
Escape Routes
Discover different methods of escape and delve into the bowels of the ship to recover items you need to repair them.
Opportunities and Hazards
Use whatever you can find to try and outwit the monster. Hide in lockers or under furniture. Use distractions to attract the monster to you, or, perhaps more wisely, to where you've just been, but be careful not to run too fast lest you fall into one of the ships numerous traps along the way.
Permadeath
Death is permanent. Get killed in Monstrum and you'll be starting again. In a different ship, probably against a different monster. Good luck. Start running.
Minimum Requirements
- Windows OS: Windows 7 - 32 bit Processor: Intel / AMD - 2.4 GHz (Dual Core) Memory: 4 GB RAM Graphics: Nvidia GTX 285 / ATI Radeon HD 4870 X2 - 1GB (Direct x 9.0c / 10 / 11) DirectX: Version 9.0c Storage: 3 GB available space VR Support: Oculus PC. Keyboard or gamepad required Additional Notes: Oculus Rift requires minimum standards described here: https://www.oculus.com/en-us/blog/powering-the-rift/ Mac OS: OSX 10.8.5 (Mountain Lion) Processor: Intel / AMD - 2.4 GHz (Dual Core) Memory: 4 GB RAM Graphics: Nvidia GTX 285 / ATI Radeon HD 4870 X2 - 1GB (Direct x 9.0c / 10 / 11) Storage: 3 GB available space Additional Notes: Oculus Rift requires windows OS & other minimum standards described here: https://www.oculus.com/en-us/blog/powering-the-rift/ Linux OS: Mint 17.1 (Rebecca) / Ubuntu 14.04 (Trusty Tahr) Processor: Intel / AMD - 2.4 GHz (Dual Core) Memory: 4 GB RAM Graphics: Nvidia GTX 285 / ATI Radeon HD 4870 X2 - 1GB (Direct x 9.0c / 10 / 11) Storage: 3 GB available space Additional Notes: Oculus Rift requires windowsOS & other minimum standards described here: https://www.oculus.com/en-us/blog/powering-the-rift/
Recommended Requirements
- Windows OS *: Windows 7 / 8 - 64 bit Processor: Intel Core i5 / AMD FX-6 - 3.0+ GHz (Quad Core) Memory: 8 GB RAM Graphics: Nvidia GTX 560 Ti / AMD Radeon HD 6970 - 1GB (Direct x 11) DirectX: Version 11 Storage: 3 GB available space Mac OS: OSX 10.9.5 (Mavericks) Processor: Intel Core i5 / AMD FX-6 - 3.0+ GHz (Quad Core) Memory: 8 GB RAM Graphics: Nvidia GTX 560 Ti / AMD Radeon HD 6970 - 1GB (Direct x 11) Storage: 3 GB available space Linux OS: Mint 17.1 (Rebecca) / Ubuntu 14.04 (Trusty Tahr) Processor: Intel Core i5 / AMD FX-6 - 3.0+ GHz (Quad Core) Memory: 8 GB RAM Graphics: Nvidia GTX 560 Ti / AMD Radeon HD 6970 - 1GB (Direct x 11) Storage: 3 GB available space
Legal Notice / EULA
Monstrum™ is a trademark and/or registered trademark of Junkfish Limited. In the UK and/or foreign countries. All other marks and trademarks are properties of their respective owners.